![]() ![]() No effect is applied when drawing this card. Randomly selects another card (with equal chance) to appear as, before turning into The Fool as it burns. The individual player gains 25% sanity if the card burns green, or loses 25% sanity if the card burns red. The card will still take effect, except for the Death and The Devil cards if no players are inside nothing will happen.Ĭauses an interaction and doubles all ghost activity for 20 seconds. ![]() Though tarot cards cannot be drawn outside of the investigation area, this can currently be bypassed by drawing a card and leaving while the animation is still ongoing. ![]() When the deck is used up, all future hunts will also be extended by 20 seconds, even if no Death card was drawn prior. Once all ten cards have been used, no more will be given to the player for that contract. Each card type has a different, independent chance of being drawn, so some card types can be drawn multiple times or not at all in a single deck. After being used, each card will burn up and vanish in a uniquely-colored flame. There are 10 possible card types the player can draw, each having a unique effect on either the player or the ghost. Tarot cards can only be drawn while inside the investigation area.Įach Tarot cards deck contains 10 randomly generated cards. Tarot cards can be picked up (default: E on keyboard) and one card can be drawn (default: right click on mouse) at a time. Drawing a Death card initiates a cursed hunt.Īs a cursed possession, tarot cards have a 1 in 7 chance per contract of being chosen as the cursed possession to spawn on a default difficulty (except Insanity), with one specific spawn location per map. ![]()
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